Day one: a roof over your head
Wood, planks, a crafting table and a wooden pickaxe. Before dark you need a shelter with a door and a few torches. If you don't have coal yet, wait out the night in a small burrow and get to work in the morning.
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Guides
Your first in-game days in Survival matter a lot. If by the end of the week you have a sturdy house, a food supply and iron tools, you can build and explore without hurrying. Below is a relaxed day-by-day plan. It isn't the only right way, but it helps you keep your bearings when the world feels too big.
A game week flies by, but a good house lasts a long time. Build somewhere you'll want to come back to.
How this section works: the tips apply to both main editions and are written in general terms. Difficulty level, world settings and small interface details may differ, so check against your own game.
One small goal per day. If you don't get it done, just move it to tomorrow.
Wood, planks, a crafting table and a wooden pickaxe. Before dark you need a shelter with a door and a few torches. If you don't have coal yet, wait out the night in a small burrow and get to work in the morning.
Mine some stone with your wooden pickaxe and swap your tools for stone ones: they're tougher and work faster. Use stone to build a furnace, where you cook meat and smelt ore.
Till a plot next to water and plant the seeds that drop from grass. Animals can be herded into a fenced pen. That way food stops being a daily concern.
Head down using a staircase and never dig straight down beneath yourself. Place torches as you go and look for coal and iron ore. Iron tools are the big milestone of the first week.
Make a bed if you don't have one yet, set up chests and sort your loot sensibly: stone with stone, food with food. When everything has its place, getting ready for long trips is much easier.
Explore the area around you in daylight. Remember landmarks, put up tall pillars of blocks that are easy to spot, and note villages and caves. Head home well before sunset.
Now you can think about making things beautiful: a big house, a bridge, a tower or a garden. Start with a simple plan on paper and build with whatever you have plenty of.
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Take some cooked food with you. A hungry character heals more slowly and can't sprint for long.
A stack of torches will save you in a cave and help you mark the way back.
Pickaxes break at the worst possible moment. A second one, even a stone one, saves you an extra trip home.
If your character dies, their items stay where they fell. It's better to keep anything precious at home.
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We describe the basics of the game in general terms. Menus, button names and the contents of updates change over time and differ between editions, so check the details against the official help pages and update notes.